Blazing and Burn Are Not the Same Effect
The key to Fighting Falcon is separating Blazing from Burn.
The reported developer clarification is that Blazing is removed before attacking a base, but the burn still works. That sounds contradictory until the effects are treated as two parts of the same skill rather than one single hit.
Blazing is the added state. After a normal attack, it applies a burn with a coefficient of 450 for 4 seconds, triggering at most once every 4 seconds. Fighting Falcon gains Blazing for 8 seconds.
Against troops, the first attack immediately gives her artillery Blazing. That means the burn can begin right as the engagement starts. This immediate interaction is what makes the troop version of the skill feel different.
Against a base, there is no immediate Blazing-triggered burn on the opening attack. Instead, the reported timing is an 8-second wait, followed by burn ticks of 450 per second for 4 seconds. In practical terms, the base still takes the 450 coefficient 4 times. Players should not read the removal of Blazing as the removal of Fighting Falcon’s damage-over-time effect.


